pixelperfectengine v0.10.0-beta.1 (2021-05-16T17:51:01Z)
Dub
Repo
SpriteLayer.this
PixelPerfectEngine
graphics
layers
spritelayer
SpriteLayer
Default ctor
class
SpriteLayer
@
nogc
nothrow @
safe
this
(
RenderingMode
renderMode
=
RenderingMode.AlphaBlend
)
Meta
Source
See Implementation
PixelPerfectEngine
graphics
layers
spritelayer
SpriteLayer
aliases
DisplayList
OnScreenList
constructors
this
functions
addSprite
checkAllSprites
checkSprite
clear
getDisplayListItem
getDisplayListItem_internal
getPaletteID
getScaleSpriteHoriz
getScaleSpriteVert
getSlice
getSpriteCoordinate
moveSprite
relMoveSprite
relScroll
removeSprite
replaceSprite
scaleSpriteHoriz
scaleSpriteVert
scroll
setPaletteID
setRasterizer
setSlice
setSpriteRenderingMode
updateRaster
structs
DisplayListItem
variables
allSprites
displayedSprites
src
Default ctor