pixelperfectengine v0.10.0-beta.1 (2021-05-16T17:51:01Z)
Dub
Repo
SpriteLayer.getPaletteID
PixelPerfectEngine
graphics
layers
spritelayer
SpriteLayer
Returns the selected paletteID of the sprite.
class
SpriteLayer
@
nogc
pure @
safe
nothrow
ushort
getPaletteID
(
int
n
)
Meta
Source
See Implementation
PixelPerfectEngine
graphics
layers
spritelayer
SpriteLayer
aliases
DisplayList
OnScreenList
constructors
this
functions
addSprite
checkAllSprites
checkSprite
clear
getDisplayListItem
getDisplayListItem_internal
getPaletteID
getScaleSpriteHoriz
getScaleSpriteVert
getSlice
getSpriteCoordinate
moveSprite
relMoveSprite
relScroll
removeSprite
replaceSprite
scaleSpriteHoriz
scaleSpriteVert
scroll
setPaletteID
setRasterizer
setSlice
setSpriteRenderingMode
updateRaster
structs
DisplayListItem
variables
allSprites
displayedSprites
src
Returns the selected paletteID of the sprite.