pixelperfectengine v0.10.0-beta.1 (2021-05-16T17:51:01Z)
Dub
Repo
SpriteLayer.relMoveSprite
PixelPerfectEngine
graphics
layers
spritelayer
SpriteLayer
Moves a sprite by the given amount.
class
SpriteLayer
@
safe
nothrow
void
relMoveSprite
(
int
n
,
int
x
,
int
y
)
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PixelPerfectEngine
graphics
layers
spritelayer
SpriteLayer
aliases
DisplayList
OnScreenList
constructors
this
functions
addSprite
checkAllSprites
checkSprite
clear
getDisplayListItem
getDisplayListItem_internal
getPaletteID
getScaleSpriteHoriz
getScaleSpriteVert
getSlice
getSpriteCoordinate
moveSprite
relMoveSprite
relScroll
removeSprite
replaceSprite
scaleSpriteHoriz
scaleSpriteVert
scroll
setPaletteID
setRasterizer
setSlice
setSpriteRenderingMode
updateRaster
structs
DisplayListItem
variables
allSprites
displayedSprites
src
Moves a sprite by the given amount.