pixelperfectengine v0.10.0-beta.1 (2021-05-16T17:51:01Z)
Dub
Repo
SpriteLayer.replaceSprite
PixelPerfectEngine
graphics
layers
spritelayer
SpriteLayer
Ditto with move
void
replaceSprite
(ABitmap s, int n)
void
replaceSprite
(ABitmap s, int n, int x, int y)
class
SpriteLayer
@
safe
nothrow
void
replaceSprite
(
ABitmap
s
,
int
n
,
int
x
,
int
y
)
void
replaceSprite
(ABitmap s, int n, Coordinate c)
Meta
Source
See Implementation
PixelPerfectEngine
graphics
layers
spritelayer
SpriteLayer
aliases
DisplayList
OnScreenList
constructors
this
functions
addSprite
checkAllSprites
checkSprite
clear
getDisplayListItem
getDisplayListItem_internal
getPaletteID
getScaleSpriteHoriz
getScaleSpriteVert
getSlice
getSpriteCoordinate
moveSprite
relMoveSprite
relScroll
removeSprite
replaceSprite
scaleSpriteHoriz
scaleSpriteVert
scroll
setPaletteID
setRasterizer
setSlice
setSpriteRenderingMode
updateRaster
structs
DisplayListItem
variables
allSprites
displayedSprites
src
Ditto with move