Loads the bitmaps for the Tilelayer from the XMP files Adds a new file for the tilesource.
Adds a new TileLayer to the file.
Adds a new tile for the tilesource. If file source doesn't exist, it adds to the filelist. Source: the ID in the file.
Gets the number of layers.
Gets the TileLayer from the file.
Loads a file
Loads the bitmaps for the Tilelayer from the XMP files
Removes a tilelayer.
Saves the file to the given location
Saves the file to the last location
Name of the file alongside with the path.
Stores metadata. Serialized as: index = value < = > < index > value < / index >
Stores the data regarding the sprite layers.
Stores the data regarding the tile layers.
Stores, loads, and saves a level data from an XML and multiple MAP files.