pixelperfectengine v0.9.4-alpha.3 (2018-07-14T20:03:51Z)
Dub
Repo
SpriteMovementListener
PixelPerfectEngine
graphics
layers
Use it to call the collision detector
interface
SpriteMovementListener {
void
spriteMoved
(int ID);
}
Members
Functions
spriteMoved
void
spriteMoved
(int ID)
Called when a sprite is moved.
Meta
Source
See Implementation
PixelPerfectEngine
graphics
layers
classes
EffectLayer
Layer
SpriteLayer
TileLayer
TransformableTileLayer
enums
LayerRenderingMode
interfaces
ISpriteCollision
ISpriteLayer
ITileLayer
SpriteMovementListener
structs
MappingElement
Use it to call the collision detector