Sprite to sprite collision detector. Collision detection is invoked when a sprite is moving, thus only testing sprites that are moving with all other sprites on the list. It tests rows to each other istead of pixels to speed up the process.
Implemented from the SpriteMovementListener interface, invoked when a sprite moves. Tests the sprite that invoked it with all other in its list.
Tests if the two objects have collided. Returns true if they had. Pixel precise.
See Implementation
Sprite to sprite collision detector. Collision detection is invoked when a sprite is moving, thus only testing sprites that are moving with all other sprites on the list. It tests rows to each other istead of pixels to speed up the process.