Creates a tile-ID association.
ID, mainly as a padding to 32 bit alignment
Sets the maximum accessable color amount by the bitmap. By default, for 4 bit bitmaps, it's 4, and it enables 256 * 16 color palettes. This limitation is due to the way how the MappingElement struct works. 8 bit bitmaps can assess the full 256 * 256 palette space. Lower values can be described to avoid wasting palettes space in cases when the bitmaps wouldn't use their full capability.
points to the pixeldata
reference counting only
to avoid calling the more costly classinfo
Implements a single tile to be displayed. Is ordered in a BinarySearchTree for fast lookup.