The basis of all layer classes, containing function pointers for rendering.
Mostly used for internal communication.
Defines how the layer or sprite will be rendered. See each value's documentation individually for more information on each mode.
Sets the WarpMode for any tile layer.
Returns the rendering function that belongs to the enumeration value.
For generating a blitter function with value modifier
For generating a copy function with value modifier
For generating a XOR blitter function with value modifier
Universal Mapping element, that is stored on 32 bit.