Implements Adaptive Framerate Animation data, that can be embedded into regular bitmaps. Works with either tile or object sheet extensions.
Serializes itself from a bytestream.
Creates a new instance from scratch.
Serializes the object into a bytestream.
Header for an adaptive framerate animation
Each index represents an animation frame
Frames for each animation.
Header of this instance.
See Implementation
Implements Adaptive Framerate Animation data, that can be embedded into regular bitmaps. Works with either tile or object sheet extensions.