module pixelperfectengine.scripting.globals; //NOTE: This file is a placeholder until a new and usable scripting engine will be found. //Due to utter difficulties with the Lua binding, which included values getting zeroed out for no reason, functions //become uncallable from the D side for no known reasons, and even issues I've previously solved kept reappearing all //while the fixes were not been removed. //Please contact me with recommendations. New candidate must have integer support and must not be larger than this //engine. import pixelperfectengine.graphics.raster; import pixelperfectengine.graphics.bitmap; import pixelperfectengine.audio.base.handler; public import pixelperfectengine.system.timer; public import pixelperfectengine.system.rng; import collections.hashmap; ///Contains the main raster to be used with scripting engines. public Raster mainRaster; ///Contains the main module manager to be used with scripting engines. public ModuleManager modMan; ///The bitmap resource manager for scripting purposes. ///Any bitmap to be used by a scripting engine, especially if said scripting engine is an ///external entity (DLL, etc), should be stored here to keep a reference around to avoid ///them being destroyed by the garbage collector. public HashMap!(string, ABitmap) scrptResMan; public RandomNumberGenerator rng;