MapFormat.addTileSourceFile

Adds a tile source file (file that contains the tiles) to a TileLayer.

class MapFormat
@trusted
void
addTileSourceFile
(
int pri
,
string filename
,
string dataPakSrc = null
,
int palShift = 0
)

Parameters

pri int

Layer priority ID.

filename string

Path to the file.

dataPakSrc string

Path to the DataPak file if used, null otherwise.

palShift int

Amount of palette shiting, 0 for default.

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