Adds a new tile to the layer.
Clears the tilemap
Returns the width of the mapping.
Returns the height of the mapping.
Retrieves the mapping from the tile layer. Can be used to retrieve data, e.g. for editors, saving game states
Returns the total width of the tile layer.
Returns the total height of the tile layer.
Returns the bitmap associated with the tile ID.
Returns the height of the tiles.
Returns the width of the tiles.
Returns the currently used warp mode.
Loads a mapping into the layer.
Reads the mapping element from the given area, while accounting for warp mode.
Removes the tile from the display list with the given ID.
Sets the warp mode. Returns the new warp mode that is being used.
Reads the mapping element from the given area, while accounting for warp mode.
Writes the given element into the mapping at the given location.
Tile interface, defines common functions shared between tile layers.