TileLayer.DisplayListItem

Implements a single tile to be displayed. Is ordered in a BinarySearchTree for fast lookup.

Constructors

this
this(wchar ID, ABitmap tile)

Default ctor

Members

Variables

ID
wchar ID;

ID, mainly as a padding to 32 bit alignment

pixelDataPtr
void* pixelDataPtr;

points to the pixeldata

reserved
ubyte reserved;

currently unused

tile
ABitmap tile;

reference counting only

wordLength
ubyte wordLength;

to avoid calling the more costly classinfo

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