pixelperfectengine v0.9.4-beta2 (2019-02-10T22:09:11Z)
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SpriteLayer.addSprite
PixelPerfectEngine
graphics
layers
SpriteLayer
Undocumented in source. Be warned that the author may not have intended to support it.
void
addSprite
(ABitmap s, int n, Coordinate c, ushort paletteSel, int scaleHoriz, int scaleVert)
void
addSprite
(ABitmap s, int n, int x, int y, ushort paletteSel, int scaleHoriz, int scaleVert)
class
SpriteLayer
void
addSprite
(
ABitmap
s
,
int
n
,
int
x
,
int
y
,
ushort
paletteSel
= 0
,
int
scaleHoriz
= 1024
,
int
scaleVert
= 1024
)
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PixelPerfectEngine
graphics
layers
SpriteLayer
constructors
this
functions
addSprite
editSpriteAttribute
getPaletteID
getSlice
getSpriteCoordinate
moveSprite
readSpriteAttribute
relMoveSprite
removeSprite
replaceSprite
replaceSpriteAttribute
scaleSpriteHoriz
scaleSpriteVert
setPaletteID
setRasterizer
setSlice
updateRaster
structs
DisplayListItem
variables
displayList
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