PixelPerfectEngine.system.systemUtility

Undocumented in source.

Members

Functions

INIT_CONCRETE
void INIT_CONCRETE(WindowHandler wh)

Loads the defaults for Concrete.

INIT_SDL
string INIT_SDL()

Initializes SDL2. Use "import derelict.sdl2.sdl;" to import derelictSDL2, and "mixin(INIT_SDL);" to insert it into your code.

Variables

engineVer
wstring engineVer;

Defines engine version

osInfo
wstring osInfo;

Defines target OS

osInfo
wstring osInfo;
Undocumented in source.
osInfo
wstring osInfo;
Undocumented in source.
osInfo
wstring osInfo;
Undocumented in source.
osInfo
wstring osInfo;
Undocumented in source.
renderInfo
wstring renderInfo;
Undocumented in source.
renderInfo
wstring renderInfo;

Renderer information.

renderInfo
wstring renderInfo;
Undocumented in source.
renderInfo
wstring renderInfo;
Undocumented in source.
renderInfo
wstring renderInfo;
Undocumented in source.
renderInfo
wstring renderInfo;
Undocumented in source.
renderInfo
wstring renderInfo;
Undocumented in source.
renderInfo
wstring renderInfo;
Undocumented in source.
renderInfo
wstring renderInfo;
Undocumented in source.
sdlVer
wstring sdlVer;

Defines SDL version

sysInfo
wstring sysInfo;

Defines what CPU architecture the software is being built for.

sysInfo
wstring sysInfo;
Undocumented in source.
sysInfo
wstring sysInfo;
Undocumented in source.
sysInfo
wstring sysInfo;
Undocumented in source.
sysInfo
wstring sysInfo;
Undocumented in source.

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