- addColor
void addColor(Color val)
Writes a color at the last position
- addLayer
void addLayer(Layer l, int i)
Adds a layer at the given priority.
- addRefreshListener
void addRefreshListener(RefreshListener r)
Undocumented in source. Be warned that the author may not have intended to support it.
- editColor
void editColor(ushort c, Color val)
Undocumented in source. Be warned that the author may not have intended to support it.
- getOutput
SDL_Texture* getOutput()
- isRefreshing
bool isRefreshing()
Returns if the raster is refreshing.
- refresh
void refresh()
Refreshes the whole framebuffer.
- removeLayer
void removeLayer(int n)
Undocumented in source. Be warned that the author may not have intended to support it.
- replaceLayer
void replaceLayer(Layer l, int i)
Replaces the layer at the given number.
- resetAvgfps
void resetAvgfps()
Undocumented in source. Be warned that the author may not have intended to support it.
- setupPalette
void setupPalette(int i)
Undocumented in source. Be warned that the author may not have intended to support it.
Handles multiple layers onto one framebuffer.