CollisionModel

After 0.9.1, sprite collisions will no longer be detected from bitmaps, but instead from CollisionModels. Uses Bitarrays for faster detection, custom shapes are possible via XMPs.

Constructors

this
this(int x, int y, AdvancedBitArray b)
Undocumented in source.

Members

Functions

getBit
bool getBit(int x, int y)
Undocumented in source. Be warned that the author may not have intended to support it.

Variables

ba
AdvancedBitArray ba;
Undocumented in source.
iX
int iX;
iY
int iY;
Undocumented in source.

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