TileLayer.updateRaster

Undocumented in source. Be warned that the author may not have intended to support it.
  1. void updateRaster(void* workpad, int pitch, ubyte[] palette, int[] threads)
    class TileLayer
    override
    void
    updateRaster
    (
    void* workpad
    ,
    int pitch
    ,
    ubyte[] palette
    ,
    int[] threads
    )
  2. void updateRaster(Bitmap16Bit frameBuffer)

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