Implements a Box object. Adds a single Coordinate property to the default MapObject
Serializes/deserializes XMF map data in SDLang format. Each layer can contain objects (eg. for marking events, clipping, or sprites if applicable), tilemapping (not for SpriteLayers), embedded data such as tilemapping or scripts, and so on. <br/> Note on layer tags: As of this version, additional tags within layers must have individual names. Subtags within a parent also need to have individual names. Namespaces are reserved for internal use (eg. file sources, objects).
Represents a single object within a layer, that can represent many different things. All objects have a priority identifier (int), a group identifier (int), and a name.
Implements a sprite object. Adds a sprite source identifier, X and Y coordinates, and two 1024 based scaling indicator.
Gets a coordinate out from a Tag's Attributes with standard attribute namings.