TileLayer.writeTextToMap

Writes a text to the map. This function is a bit rudamentary, as it doesn't handle word breaks, and needs per-line writing. Requires the text to be in 16 bit format

class TileLayer
@nogc @safe pure nothrow
void
writeTextToMap
(
const int x
,
const int y
,
const ubyte color
,
wstring text
,
BitmapAttrib atrb = BitmapAttrib.init
)

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