pixelperfectengine ~master (2023-12-13T21:18:59Z)
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SpriteLayer.replaceSprite
pixelperfectengine
graphics
layers
spritelayer
SpriteLayer
Ditto with move
void
replaceSprite
(ABitmap s, int n)
void
replaceSprite
(ABitmap s, int n, int x, int y)
class
SpriteLayer
@
trusted
nothrow
void
replaceSprite
(
ABitmap
s
,
int
n
,
int
x
,
int
y
)
void
replaceSprite
(ABitmap s, int n, Coordinate c)
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pixelperfectengine
graphics
layers
spritelayer
SpriteLayer
aliases
DisplayList
constructors
this
functions
addSprite
checkAllSprites
checkSprite
clear
getDisplayListItem
getLayerType
getPaletteID
getScaleSpriteHoriz
getScaleSpriteVert
getSlice
getSpriteCoordinate
getSpriteRenderingFunc
moveSprite
relMoveSprite
relScroll
removeSprite
replaceSprite
scaleSpriteHoriz
scaleSpriteVert
scroll
setPaletteID
setSlice
setSpriteRenderingFunc
setSpriteRenderingMode
updateRaster
structs
DisplayListItem
variables
allSprites
src
Ditto with move