WindowHandler.axisEvent

Called when an axis is being operated. The id should be generated from a string, usually the name of the binding. code is a duplicate of the code used for fast lookup of the binding, which also contains other info (deviceID, etc). timestamp is the time lapsed since the start of the program, can be used to measure time between keypresses. value is the current position of the axis normalized between -1.0 and +1.0 for joysticks, and 0.0 and +1.0 for analog triggers.

class WindowHandler
void
axisEvent
(
uint id
,
BindingCode code
,,
float value
)

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