pixelperfectengine v0.9.4-beta2 (2019-02-10T22:09:11Z)
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ISpriteLayer.addSprite
PixelPerfectEngine
graphics
layers
ISpriteLayer
Adds a sprite to the layer.
void
addSprite
(ABitmap s, int n, Coordinate c, ushort paletteSel, int scaleHoriz, int scaleVert)
void
addSprite
(ABitmap s, int n, int x, int y, ushort paletteSel, int scaleHoriz, int scaleVert)
interface
ISpriteLayer
void
addSprite
(
ABitmap
s
,
int
n
,
int
x
,
int
y
,
ushort
paletteSel
= 0
,
int
scaleHoriz
= 1024
,
int
scaleVert
= 1024
)
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Source
See Implementation
PixelPerfectEngine
graphics
layers
ISpriteLayer
functions
addSprite
editSpriteAttribute
getPaletteID
getSlice
getSpriteCoordinate
moveSprite
readSpriteAttribute
relMoveSprite
removeSprite
replaceSprite
replaceSpriteAttribute
scaleSpriteHoriz
scaleSpriteVert
setPaletteID
setSlice
Adds a sprite to the layer.