1 module PixelPerfectEngine.map.mapdata;
2 /*
3  * Copyright (C) 2015-2017, by Laszlo Szeremi under the Boost license.
4  *
5  * Pixel Perfect Engine, map module
6  */
7 import std.stdio;
8 import std.file;
9 import std.conv;
10 /*
11 public struct TileLayerData{
12 	public string source, name;
13 	public wchar[] data;
14 	public int mx, my, tileX, tileY, priority;
15 	public double scrollRatioX, scrollRatioY;
16 	public FileCollector[] fcList;
17 
18 	public this(int x, int y, wchar[] d){
19 		data = d;
20 		mx = x;
21 		my = y;
22 	}
23 
24 	public this(int x, int y){
25 		mx = x;
26 		my = y;
27 		data.length = mx * my;
28 	}
29 
30 	public this(string filename){
31 		wchar[] d = cast(wchar[])std.file.read(filename);
32 		mx = d[0];
33 		my = d[1];
34 		data = d[2..(d.length-1)];
35 	}
36 
37 	public void store(string filename){
38 		wchar[] d;
39 		d ~= to!wchar(mx);
40 		d ~= to!wchar(my);
41 		d ~= data;
42 		std.file.write(filename, d);
43 	}
44 }
45 
46 public struct ObjectData{
47 	public int posX, posY;
48 	public string type, aux;
49 
50 	public this(string t, int x, int y, string a = null){
51 		type = t;
52 		posX = x;
53 		posY = y;
54 		aux = a;
55 	}
56 }
57 
58 public struct FileCollector{
59 	public string source; /// Name of the XMP file
60 	public string[wchar] IDcollection;	/// ID of bitmap in the XMP
61 	public string[ushort] names;	/// Used for editors
62 	
63 	/*public this(){
64 
65 	}
66 
67 	public void add(wchar ID, ushort num, string name =""){
68 		numcollection ~= num;
69 		IDcollection[num] = ID;
70 		names[num] = name;
71 	}
72 }*/