Quad

Defines polygons for sprite transformation (eg. scaling, rotation). Most likely will be removed due to lack of use.

Members

Variables

cornerAX
float cornerAX;
cornerAY
float cornerAY;
Undocumented in source.
cornerAZ
float cornerAZ;

Upper-left corner mapping

cornerBX
float cornerBX;
cornerBY
float cornerBY;
Undocumented in source.
cornerBZ
float cornerBZ;

Upper-right corner mapping

cornerCX
float cornerCX;
cornerCY
float cornerCY;
Undocumented in source.
cornerCZ
float cornerCZ;

Lower-left corner mapping

cornerDX
float cornerDX;
cornerDY
float cornerDY;
Undocumented in source.
cornerDZ
float cornerDZ;

Lower-right corner mapping

midX
int midX;
Undocumented in source.
midY
int midY;

Defines the midpoint to reduce the need for precision. Corners are referenced to this point

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